![]() Fortunately, the editor does provide an autosave functionality that may save you if something does go wrong. It is not believed that there remains any way that files could be overwritten or corrupted without human error or opening multiple files, but this cannot be guaranteed. Also make note of whether you are using the Windows or Mac version of Conquests - it is possible that the Windows version may allow negative maintenance buildings and the Mac version not, or vice versa.Īs always, backing up your files before editing them is recommended. Post any bugs in the thread (not here - I only see this when I upload a new version), and they will be fixed as time permits.įor those of you who are adventurous and would like to explore the actual (rather that Firaxis-imposed) limits of the Civilization III through the editor, please post your results so that the actual boundary conditions can be added to the editor. At this point only the rules part of the BIQ (not the map) can be recovered from SAVs.Īlthough it is hoped that no serious bugs remain, it probably will be possible to find a few bugs if you search hard enough. It also is possible to extract BIQ files from SAV files with this editor. They must:Īs of version 0.91, it is no longer necessary for the BIQ to have custom rules. ![]() There are a few things to keep in mind about the BIQs you attempt to use with the editor. There are no plans to port the editor to older operating systems due to the significant amount of work involved. Finally, it is highly recommended that you have a 1024x768 or higher screen resolution (also the minimum for Civ3), although lower is workable with increased scrolling. You must also have Civilization III installed (this is possible on Linux through Wine technically having Conquests installed isn't required, only Vanilla). Older versions (0.98 and earlier) support OS X 10.4 through 10.7 (PowerPC and Intel), and Windows 98, ME, and 2000.
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